Hi guys.
I understand that Data Stores have a limit of 60+10NumPlayers for GetAsync(). When a player enters the game a few seconds later, and I already used GetAsync() 5 times, will the number of remaining requests stay the same or what?
GetAsync() Was just an example.
Presumably, it gets bumped up by 10 every time a player joins, and then again for every minute the Player is on.
That said, just keep your per-player requests to less than 10 per minute (With some allowance) and you'll be fine.