local nom1 = game.Lighting.Nom1 local nom2 = game.Lighting.Nom2 local name = 1 local nom1clone = nom1:clone() for i = 1, #players do templateclone = template:clone() templateclone.Parent = game.Players.Player.PlayerGui.NominationGUI templateclone.Position = UDim2.new(0.5, -100, num, 0) templateclone.Name = players[i].Name templateclone.Text = players[i].Name num = num +0.1 name = name +1 local function onClicked() nom1clone.Parent = game.Players.Player.PlayerGui.NominationGUI nom1clone.Text = templateclone.Text end templateclone.MouseButton1Click:connect(onClicked) end
Okay, so this creates a list of clickable buttons, each has a name of player who's on the server. The name of the buttons are the names of the players, so on the onClicked() function, how would i change it so that nom1clone.Text = the name of the clicked button's text, because if i put
nom1clone.Text = templateclone.Text
nom1clone's text will be the same thing, no matter what i click