Im trying to take away a players control so that it isn't able to move I check wiki but I have trouble with tables.Any videos or website,anything that can help me?.I tried to anchor the player Torso but its invalid or something.Any help? [[THIS IS NEW SCRIPT!!]].
local Code = script.Parent.Parent.Parent.Password.Code local player = game.Players.LocalPlayer local wrongs = 0 local Control = game.Players.LocalPlayer.PlayerScripts.ControlScript.Disabled Control = true function C() if Code.Text == "2593316" then wait(.1) Control = false wait(.1) player.PlayerGui.EntryGui.ENTER.TextButton.TextTransparency = 1 wait(.1) Code.TextTransparency = 1 wait(.1) Code.TextStrokeTransparency = 1 wait(.1) player.PlayerGui.EntryGui.Black.Visible = false wait(.1) else if wrongs == 0 then player.PlayerGui.EntryGui.Wrong1.Visible = true wait(.5) player.PlayerGui.EntryGui.Wrong1.Visible = false wrongs = wrongs+1 wait(.1) elseif wrongs == 1 then player.PlayerGui.EntryGui.Wrong1.Visible = false player.PlayerGui.EntryGui.Wrong2.Visible = true wait(.5) player.PlayerGui.EntryGui.Wrong2.Visible = false wrongs = wrongs+1 wait(.1) elseif wrongs == 2 then wrongs = wrongs+1 player.PlayerGui.EntryGui.Wrong1.Visible = false player.PlayerGui.EntryGui.Wrong2.Visible = false player.PlayerGui.EntryGui.Wrong3.Visible = true wait(.5) player.PlayerGui.EntryGui.Wrong3.Visible = false wait(1) player.PlayerGui.EntryGui.Wrong1.Visible = true wait(.1) player.PlayerGui.EntryGui.Wrong2.Visible = true wait(.1) player.PlayerGui.EntryGui.Wrong3.Visible = true wait(2) player:Kick() end end end script.Parent.MouseButton1Click:connect(C)
This is what the output said.Some of it is my plugins. 15:38:28.581 - Auto-Saving... Loaded gloo library. Type _G.gloo.Help() for help. 15:38:29.353 - ItemButton is not a valid member of Script 15:38:29.354 - Script 'Plugin_321426830.KinqStudioDailyAwardPlugin', Line 49 15:38:29.354 - Stack End Loading Cutscene Editor... 15:38:29.593 - Unable to load plugin icon. Image may have an invalid or unknown format. 15:38:29.597 - Unable to load plugin icon. Image may have an invalid or unknown format. 15:38:29.607 - Unable to load plugin icon. Image may have an invalid or unknown format. 15:38:29.621 - Unable to load plugin icon. Image may have an invalid or unknown format. 73681737 15:38:37.258 - ControlScript is not a valid member of PlayerScripts 15:38:37.258 - Script 'Players.Player.PlayerGui.EntryGui.ENTER.TextButton.LocalScript', Line 8 15:38:37.259 - Stack End
There are 2 good ways to take away control from Players. The first way, is to disable "ControlScript" inside game.Players.Player.PlayerScripts
. When you want them to have control of their character again, enable the script and they will be able to control their character.
Another good way is to assign controls over the default ones. You could use the following script:
local ContextActionService = game:GetService("ContextActionService") function onKeyPress(actionName, userInputState, inputObject) -- None of this stuff in this function is actually necessary. But it's good for reference! if actionName == "A" or actionName == "<" then if userInputState == Enum.UserInputState.Begin then print("A was pressed") elseif userInputState == Enum.UserInputState.End then print("A was let go") end elseif actionName == "W" or actionName == "^" then if userInputState == Enum.UserInputState.Begin then print("W was pressed") elseif userInputState == Enum.UserInputState.End then print("W was let go") end elseif actionName == "S" or actionName == "v" then if userInputState == Enum.UserInputState.Begin then print("S was pressed") elseif userInputState == Enum.UserInputState.End then print("S was let go") end elseif actionName == "D" or actionName == ">" then if userInputState == Enum.UserInputState.Begin then print("D was pressed") elseif userInputState == Enum.UserInputState.End then print("D was let go") end elseif actionName == "Shift" then if userInputState == Enum.UserInputState.Begin then print("Shift was pressed") elseif userInputState == Enum.UserInputState.End then print("Shift was let go") end elseif actionName == "Space" then if userInputState == Enum.UserInputState.Begin then print("Space was pressed") elseif userInputState == Enum.UserInputState.End then print("Space was let go") end end end ContextActionService:BindActionToInputTypes("A", onKeyPress, false, Enum.KeyCode.A) ContextActionService:BindActionToInputTypes("W", onKeyPress, false, Enum.KeyCode.W) ContextActionService:BindActionToInputTypes("S", onKeyPress, false, Enum.KeyCode.S) ContextActionService:BindActionToInputTypes("D", onKeyPress, false, Enum.KeyCode.D) ContextActionService:BindActionToInputTypes("<", onKeyPress, false, Enum.KeyCode.Left) ContextActionService:BindActionToInputTypes("^", onKeyPress, false, Enum.KeyCode.Up) ContextActionService:BindActionToInputTypes("v", onKeyPress, false, Enum.KeyCode.Down) ContextActionService:BindActionToInputTypes(">", onKeyPress, false, Enum.KeyCode.Right) ContextActionService:BindActionToInputTypes("Shift", onKeyPress, false, Enum.KeyCode.LeftShift) ContextActionService:BindActionToInputTypes("Space", onKeyPress, false, Enum.KeyCode.Space)
When you want to unbind the above script, use the following:
ContextActionService:UnbindAction("A") ContextActionService:UnbindAction("W") ContextActionService:UnbindAction("S") ContextActionService:UnbindAction("D") ContextActionService:UnbindAction("<") ContextActionService:UnbindAction("^") ContextActionService:UnbindAction("v") ContextActionService:UnbindAction(">") ContextActionService:UnbindAction("Shift") ContextActionService:UnbindAction("Space")