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Why is BodyThrust and Density behaving differently in Studio Test vs. Server?

Asked by 8 years ago

I'm building a helicopter. It works flawlessly when testing in studio and requires about 10,000 BodyThrust to lift off the ground. However, when I test in server, the helicopter requires 50,000+ BodyThrust to lift off the ground.

I've set most of the parts in the helicopter to Density = .01 except for one central, heavy part which I apply the BodyThrust to (as well as AngularVelocity for control). I've tried GetMass on the helicopter, and it returns 46 in both studio and server. So why, if the mass is the same across both studio and server, would BodyThrust behave differently?

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Answered by 8 years ago

i have noticed wierd things like that. things that work in studio but not in game. and vice versa.

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You should probably post this as a comment instead. gskw 1046 — 8y
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