rs.RenderStepped:connect(function() if player.Character.Torso then local zoom = 100 local pitch = 0.1 -- 10 if CamEffectsEnabled then camera.CameraType = "Scriptable" end if CamEffectsEnabled then camera:Interpolate(CFrame.new(root.CFrame.p + Vector3.new(-pitch,zoom,0)), root.CFrame, 0.00001) end end end)
Everything works fine right now, but if Pitch is set to 0 or below, the player cannot move... this doesn't make any sense, any idea what might be causing it?