I was testing my game out and i found this error in the output. It broke a script of mine. What's wrong?
Script 1:
local timeToChange = script.Parent.timeToChange local timeToChangeNoob = script.Parent.timeToChangeNoob local timeToChangeGuest = script.Parent.timeToChangeGuest local Deactivated = script.Parent.Deactivated local RepStore = game:GetService("ReplicatedStorage") function ManageGUIs() for _, p in pairs (game.Players:GetChildren()) do if p.Character ~= nil and p.Character.Humanoid ~= nil and p.Character.Humanoid.Health>0 and p.Character:findFirstChild("Torso") then local torso = p.Character.Torso if (torso.Position - script.Parent.Position).magnitude < 20 then --Open Gui RepStore.OpenCloseGUI:InvokeClient(p,script.Parent,true) --Set GUI Spawn Team Color RepStore.ModificateGUI:InvokeClient(p,"SpawnTeamColor",script.Parent.BrickColor.Color) if not Deactivated.Value then RepStore.ModificateGUI:InvokeClient(p,"Time",10-timeToChange.Value) RepStore.ModificateGUI:InvokeClient(p,"ProgressBarColor",script.Parent.BrickColor.Color) else if timeToChangeNoob.Value>timeToChangeGuest.Value then RepStore.ModificateGUI:InvokeClient(p,"ProgressBarColor",Color3.new(1,1,0)) RepStore.ModificateGUI:InvokeClient(p,"Time",timeToChangeNoob.Value) else RepStore.ModificateGUI:InvokeClient(p,"ProgressBarColor",Color3.new(0,0,0)) RepStore.ModificateGUI:InvokeClient(p,"Time",timeToChangeGuest.Value) end end elseif RepStore.ModificateGUI:InvokeClient(p,"CheckSpawn") == script.Parent then -- >>ERROR<< RepStore.OpenCloseGUI:InvokeClient(p,nil,false) end else RepStore.OpenCloseGUI:InvokeClient(p,nil,false) end end end while wait(0) do ManageGUIs() end
Script 2 (The one that receives the InvokeClient(p,"CheckSpawn"))
wait(1) local RepStore = game:GetService("ReplicatedStorage") local spawnTeamColor = script.Parent.Frame.SpawnLocationImage.TeamColor local Time = script.Parent.Frame.UnderProgressBar.ProgressBar.LocalScript.Time local ProgressBar = script.Parent.Frame.UnderProgressBar.ProgressBar local Spawn = script.SpawnPoint function OpenGUI(spawn,canOpen) if canOpen and Spawn.Value ~= nil then script.Parent.Frame:TweenPosition(UDim2.new(1,-220,1,-70),"Out","Bounce",0.5,true) else script.Parent.Frame:TweenPosition(UDim2.new(1,80,1,-70),"Out","Bounce",0.5,true) end end function ModificateGUI(WTM, value1) if WTM == "SpawnTeamColor" then if value1 == BrickColor.new("New Yeller").Color then spawnTeamColor.BackgroundColor3 = value1 spawnTeamColor.BorderColor3 = Color3.new(1,0.67,0) script.Parent.Frame.BackgroundColor3 = Color3.new(1,0.67,0) elseif value1 == BrickColor.new("Mid gray").Color then spawnTeamColor.BackgroundColor3 = value1 spawnTeamColor.BorderColor3 = Color3.new(0.5,0.5,0.5) script.Parent.Frame.BackgroundColor3 = Color3.new(0.5,0.5,0.5) elseif value1 == BrickColor.new("Really black").Color then spawnTeamColor.BackgroundColor3 = value1 spawnTeamColor.BorderColor3 = Color3.new(0.25,0.25,0.25) script.Parent.Frame.BackgroundColor3 = Color3.new(0.25,0.25,0.25) end elseif WTM == "Time" then Time.Value = value1 elseif WTM == "ProgressBarColor" then ProgressBar.BackgroundColor3 = value1 elseif WTM == "CheckSpawn" then return Spawn.Value end end RepStore.OpenCloseGUI.OnClientInvoke = function(spawn,canOpen) Spawn.Value = spawn OpenGUI(spawn,canOpen) end RepStore.ModificateGUI.OnClientInvoke = function(whatToModificate,value1) local fun = ModificateGUI(whatToModificate,value1) if fun ~= nil then return fun end end