wait() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) local players = game.Players:GetChildren() local Beginpos = 10 local Team = {} local Team2 = {} local Team3 = {} function TextLabel(name, text) local x = Instance.new('TextLabel', script.Parent) x.Name = name x.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255) x.BackgroundTransparency = 0.5 x.BorderColor3 = Color3.new(255/255, 164/255, 34/255) x.BorderSizePixel = 2 x.Position = UDim2.new(1, -150, 0, Beginpos) x.Size = UDim2.new(0, 140, 0, 20) x.Font = 'ArialBold' x.FontSize = 'Size14' x.Text = ' '..text x.TextColor3 = Color3.new(255/255, 255/255, 255/255) x.TextStrokeColor3 = Color3.new(0/255, 0/255, 0/255) x.TextStrokeTransparency = 0 x.TextScaled = false x.TextWrapped = true x.TextXAlignment = 2 end while wait() do for i, v in pairs(script.Parent:GetChildren()) do if v.className == 'TextLabel' then v:Destroy() end end Team = {} Team2 = {} Team3 = {} for i = 1, #players do if players[i].TeamColor == BrickColor.new('Crimson') then table.insert(Team, players[i]) elseif players[i].TeamColor == BrickColor.new('Bright bluish green') then table.insert(Team2, players[i]) elseif players[i].TeamColor == BrickColor.new('Black') then table.insert(Team3, players[i]) end end TextLabel('Team', 'Team') for i = 1, #Team do TextLabel('Team', Team[i]) end for i = 1, #script.Parent:GetChildren() do if script.Parent:GetChildren()[i].Name == 'Team' then script.Parent:GetChildren()[i].Position = UDim2.new(1, -150, 0, Beginpos) Beginpos = Beginpos + 30 end end TextLabel('Team2', 'Team2') for i = 1, #Team2 do TextLabel('Team2', Team2[i]) end for i = 1, #script.Parent:GetChildren() do if script.Parent:GetChildren()[i].Name == 'Team2' then script.Parent:GetChildren()[i].Position = UDim2.new(1, -150, 0, Beginpos) Beginpos = Beginpos + 30 end end TextLabel('Team3', 'Team3') for i = 1, #Team3 do TextLabel('Team3', Team3[i]) end for i = 1, #script.Parent:GetChildren() do if script.Parent:GetChildren()[i].Name == 'Team3' then script.Parent:GetChildren()[i].Position = UDim2.new(1, -150, 0, Beginpos) Beginpos = Beginpos + 30 end end Beginpos = 10 end
attempt to concatenate local 'text' (a userdata value) -- when I do the for i = 1, #Team2
The values of Team2 are players, not strings, fire the TextLabel function with Team2[i].Name instead