local player = game.Players.LocalPlayer local Mouse = player:GetMouse() local RS = game.ReplicatedStorage Mouse.KeyDown:connect(function(key) key = key:lower() if key == "q" then if Mouse.Target:FindFirstChild("IT") then if Mouse.Target:FindFirstChild("SS").Value == 1 then local NM = Mouse.Target.NM.Value local C = RS.NM:Clone() C.Parent = game.Workspace elseif Mouse.Target:FindFirstChild("SS").Value == 2 then print("bye") end end end end)
Errors: NM is not a valid member of ReplicatedStorage
I'm trying to make my own Inventory system to work the way i need it to but It doesnt seem to work. I tried setting up a variable named NM to store a value. And I'm tryign to use that value to search in Replicated sotrage for the same name.
FIxed
local player = game.Players.LocalPlayer local Mouse = player:GetMouse() local RS = game.ReplicatedStorage Mouse.KeyDown:connect(function(key) key = key:lower() if key == "q" then if Mouse.Target:FindFirstChild("IT") then if Mouse.Target:FindFirstChild("SS").Value == 1 then local NM = Mouse.Target.NM.Value local C = RS:FindFirstChild(NM):Clone() C.Parent = game.Workspace elseif Mouse.Target:FindFirstChild("SS").Value == 2 then print("bye") end end end end)
I had to do FindFirstchild(NM) I don't know why though?