wait() local function motor(second, parent) local x = Instance.new("Motor", parent) x.DesiredAngle = 100000000000000000 x.MaxVelocity = 1 x.Part0 = script.Parent.Union x.Part1 = second end script.Parent.Union.Touched:connect(function(hit) if hit.Parent:FindFirstChild'Humanoid' then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30 end end) motor(script.Parent.FakeHandle, script.Parent) motor(script.Parent.Blades, script.Parent) local targets = game:GetService'Players':GetChildren() local choosetarget = targets[math.random(1, #targets)] while wait() do local y = Instance.new("BodyPosition", script.Parent.Union) y.Position = choosetarget.Character.Torso.Position wait() y:Destroy() end
bad argument #2 to random(interval is empty) -- Line 21