Player = script.Parent.Parent Character = Player.Character Mouse = Player:GetMouse() function onKeyDown(key) key = key:lower() if key == "z" then local x = Instance.new("Part") x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Transparency = 0.7 x.BrickColor = BrickColor.new("Bright red") local c = Instance.new("ParticleEmitter") c.Parent = x c.Texture = "http://www.roblox.com/asset/?id=255306233" c.LightEmission = 0.4 c.Rate = 20 local f = Instance.new("Fire") f.Parent = x f.Size = 12 f.Heat = 0 local bt = Instance.new("BodyVelocity", x) bt.maxForce = Vector3.new(math.huge,math.huge,math.huge) bt.Velocity = Player.Character.Torso.CFrame.lookVector*80 bt.Parent = x x.Parent = workspace end end Mouse.KeyDown:connect(onKeyDown) -- Goes in starterpack
For some reason where the fireball shoots is in the middle of the map and not from the character (Press z when in game and you will see) NEEDS TO BE IN STARTERPACK! I think it's something to do with bodyvelocity ;/ Also it's a local script