Cant exactly figure out Choosing an object in lighting with math.random can anyone help? This is the code i have
module3D = require(script.Parent.Module3D) frame = script.Parent.Frame p = game.Players:GetChildren() guy = p[math.random(1,#p)] model3D = module3D:Attach3D(frame,guy) model3D:SetActive(true) game:GetService("RunService").RenderStepped:connect(function () local fullRotation = math.pi*2 local currentRotation = tick()%fullRotation model3D:SetCFrame(CFrame.Angles(0,currentRotation,0)) end)
It uses Module3D if you hadn't noticed...