It does not save my progress, I don't know what to do. game.Players.PlayerAdded:connect(function(Player) Player:WaitForDataReady()end) local Key = "value" :LoadNumber(Key) :LoadString(Key) :LoadInstance(Key) game.Players.Added:connect(function(Player) Player:WaitForDataReady() local Score = Player:LoadNumber(Key) if(Key~=nil)then
end end :SaveNumber(Key,Score) :SaveString(Key,Score) :SaveInstance(Key,Score) game.Players.PlayerRemoving:connect(function(Player) local Score = Player:SaveNumber(Key,Score)end) local Key = "Value" game.Players.PlayerAdded;connect(function(Player) Player:WaitForDataReady() local Score = Player:LoadNumber(Key)print(""..Score) end) game.Players.PlayerRemoving:connect(function(Player) local Score = Player:SaveNumber(Key,Score) end)
Post your full script. Smh.