So when the player touches a certain block it disapears.
When making things like this, there are various ways to do it, and I think this is the easiest and best way. Using a for loop, you can make the brick fade out, or you can just destroy it by using the :Destroy()
or :Remove()
events.
Keep in mind this will only work if your hierarchy is as such:
*Part *Script
Well, this is the script I have made.
script.Parent.Touched:connect(function(hit) -- connects function with script.Parent.Touched if hit.Parent.Humanoid then -- checks if it's an NPC or a player. if script.Parent.Transparency < 1 then -- checks if the transparency is less than one for i = 0, 1, 0.1 do -- somewhat intermediate method -- script.Parent.Transparency = i --this makes it fade script.Parent.CanCollide = false --this makes it so you can go through it wait(0.1) -- how fast the fade is, you can change this. end script.Parent.Destroy() end -- alternate method-- script.Parent:Destroy() -- simply destroys the brick end end)