Ok so i am making a minimap and you may have saw my last question but i went and did some expermienting and research about it on my own and got it to half work. and what i mean by that is that it will only go halfway around rotating before it starts going the other way again so could someone explain how to possibly fix this and why it works
here is the code that semi works
local sx, sy, sz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = game.Workspace.CurrentCamera.CoordinateFrame:components() local Y = math.asin(m02) script.Parent.Frame.Rotation = math.deg(Y)