The point of this script is to put a model named "Animals" into every new player's "player". What is wrong with it?
function onPlayerEntered(player) local s = script.Parent:clone() s.Parent = game.Players.player end game.Players.PlayerAdded:connect(onPlayerEntered)
If you mean to write player
instead of game.Players.player
, change it to s.Parent = player
.
Try using "ChildAdded", instead of "PlayerAdded".
function onPlayerEntered(player) local s = script.Parent:clone() s.Parent = game.Players.player end game.Players.ChildAdded:connect(onPlayerEntered)