Wep does not get parented into Lighting when I click. What I am trying to do is, when someone clicks they get the "Wep" but clones into Lighting so other people can get it.
Part = script.Parent Part.ClickDetector.MouseClick:connect(function() local Wep = game.Lighting:WaitForChild("Sword") Wep:Clone().Parent = game.Lighting local Player = game.Players.LocalPlayer for i,v in pairs (game.Players:GetPlayers()) do Wep.Parent = Player.Backpack end end)
You're thinking about this weirdly.
Instead of taking it out of lighting, and putting a clone in its place, just never take it out of lighting -- only move clones.
There's also no reason for the for
loop. You don't use i
or v
-- you should only be caring about the local player.
Part = script.Parent Part.ClickDetector.MouseClick:connect(function() local Wep = game.Lighting:WaitForChild("Sword") local Player = game.Players.LocalPlayer Wep:Clone().Parent = Player.Backpack end)
The issue is that you've cloned the weapon once, and you are trying to set the parent of one object to many parents.
If you're trying to give every player a weapon when someone clicks the part, try this:
Part = script.Parent Part.ClickDetector.MouseClick:connect(function() for i,v in pairs (game.Players:GetPlayers()) do local Wep = game.Lighting:WaitForChild("Sword"):Clone() Wep.Parent = v end end)
If you're trying to give the player who clicked the part a weapon, try this code:
Part = script.Parent Part.ClickDetector.MouseClick:connect(function(player) local Wep = game.Lighting:WaitForChild("Sword"):Clone() Wep.Parent = player end)
Find more info on in pairs
and :clone()
here:
http://wiki.roblox.com/index.php?title=Function_dump/Basic_functions&redirect=no#pairs
http://wiki.roblox.com/index.php?title=API:Class/Instance/Clone
You should also check out MouseClick
, and defining the player who clicked here:
http://wiki.roblox.com/index.php?title=API:Class/ClickDetector/MouseClick