Answered by
u_g 90
9 years ago
The if statements are not correctly used, and the event is not valid. Try this one, instead:
01 | game.Players.ChildAdded:connect( function (player) |
02 | local numberofPlayers = game.Players:GetChildren() |
03 | numberofPlayers = #numberofPlayers |
05 | if game.Players.MaxPlayers = = numberofPlayers then |
07 | local c = game.ServerStorage.Becon:clone() |
08 | c.Parent = game.Workspace |
09 | c.Position = Vector 3. new( 42 , 0.5 ,- 25 ) |
15 | game.Players.ChildRemoved:connect( function (player) |
17 | local numberofPlayers = game.Players:GetChildren() |
18 | numberofPlayers = #numberofPlayers |
20 | if game.Players.MaxPlayers ~ = numberofPlayers then |
22 | if game.Workspace:findFirstChild( "Becon" ) ~ = nil then |
23 | game.Workspace.Becon:Destroy() |