In A ServerScript:
local CE = game.ReplicatedFirst.ChatEvent function UpdateOldLabels(Parent) for i,v in pairs(Parent:GetChildren()) do if v.Name:sub(1,4):lower() == "line" then local LineNumber = v.Name:sub(5) if LineNumber == "6" then v:Destroy() else v.Name = "line"..tostring(tonumber(LineNumber) + 1) v.Position = v.Position - UDim2.new(0,0,0,30) end end end end function SC(instance, player, message, color,) UpdateOldLabels(instance) local TL = Instance.new("TextLabel") TL.Parent = instance TL.BackgroundTransparency = 1 TL.Font = Enum.Font.SourceSansBold TL.FontSize = Enum.FontSize.Size18 TL.Text = "["..player.Name.."]: "..message TL.TextColor = color TL.TextXAlignment = Enum.TextXAlignment.Left TL.TextYAlignment = Enum.TextYAlignment.Top TL.TextStrokeTransparency = 0.7 TL.ClipsDescendants = false TL.Size = UDim2.new(1,0,0,30) TL.Position = UDim2.new(0,0,1,-30) TL.Name = "line1" end CE.OnServerEvent:connect(function(player, message, color) for i,v in pairs(game.Players:GetChildren()) do local PG = v:WaitForChild("PlayerGui") local CG = PG:WaitForChild("Chat") SC(CG.GlobalChat, player, message, color) end end)
In a LocalScript:
local P = game.Players.LocalPlayer local TB = script.Parent.TextBox local UIS = game:GetService("UserInputService") local CE = game.ReplicatedFirst.ChatEvent local CC = P.TeamColor UIS.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard and input.UserInputState == Enum.UserInputState.Begin and input.KeyCode == Enum.KeyCode.Slash then TB:CaptureFocus() end end) TB.FocusLost:connect(function(enterpress) if enterpress then CE:FireServer(TB.Text, CC) wait(0.03) TB.Text = "Click here or press the '/' key to chat." else TB.Text = "Click here or press the '/' key to chat." end end)
It works in studio, but when I go into a game, the messages don't send through.
Making a chat system can be very complicated sometimes, especially when first starting. I suggest watching this video I made covering the basics of creating a chat system here: https://www.youtube.com/watch?v=uoUfrm9ZUbI
It's basically just a small walkthrough and introduction to creating a stable network for a chat system. It also comes with an example you can work from, but if you have any questions, let me know.