So, I'm making a tool that plays animations(from the Humanoid), and I don't want the animations to interrupt eachother. How would I prevent this?
It depends on what you are doing:
If you are making a tool that plays animations seperately, make a value for it's length, then wait until the animation has finished.
Or, if you are playing multiple animations at once, go back to the animation editor, and set their animation type to something else. Every animation type has to bee different.
E.G 1:
local anim = script.anim local length = 1 -- the length of anim, don't believe it can be done with a script local load = game.Workspace.Player.Humanoid:LoadAnimation(anim) load:Play() wait(length)
E.G 2:
Sorry if for some reason it didn't help :P