I need a brick to wait for touch but also receive the hit argument/.
This code would just wait for touch, but receive no arguments:
Part.Touched:wait()
And this code would detect touch but not wait:
Part.Touched:connect(function(Hit) end)
I really just need it to wait for a touch, but also get the Hit argument.
The wait method of events actually does return the arguments.
local hit = Part.Touched:wait()