So ive made this script where it duplicates 6x6 stud parts onto a 300x36 stud area. Every time a new part is duplicated, Var increases by 1. When Var reaches 300, the area stops generating. Then a function is activated so that each duplicant has its size increases randomly (in the y direction). The problem is, the output reads: bad argument #1 to 'pairs' (table expected, got nil). If you don't understand, please test the script for yourself:
Pos = game.Workspace.Model.Part.Position x = 0 y = 0 z = 0 Var = 0 Var1 = 0 function Random() for i,v in pairs(Parts) do v.Size = Vector3.new(6,math.random(1,5),6) end end repeat wait(0.01) x = x + 6 Var = Var + 1 Var1 = Var1 + 1 local NewPart = game.Workspace.Model.Part:Clone() NewPart.Anchored = true NewPart.Parent = game.Workspace.Model NewPart.Position = Pos + Vector3.new(x,y,z) if Var1==50 then Var1 = 0 x = 0 z = z + 6 end until Var==300 do Random() Parts = game.Workspace.Model:GetChildren() end
I noticed you created the table Parts
after you called the function, when you should be creating it before.
Otherwise, the Random
function is being called and is referring to a table that you have not created yet.
Pos = game.Workspace.Model.Part.Position x = 0 y = 0 z = 0 Var = 0 Var1 = 0 function Random() for i,v in pairs(Parts) do v.Size = Vector3.new(6,math.random(1,5),6) end end repeat wait(0.01) x = x + 6 Var = Var + 1 Var1 = Var1 + 1 local NewPart = game.Workspace.Model.Part:Clone() NewPart.Anchored = true NewPart.Parent = game.Workspace.Model NewPart.Position = Pos + Vector3.new(x,y,z) if Var1==50 then Var1 = 0 x = 0 z = z + 6 end until Var==300 do Parts = game.Workspace.Model:GetChildren()-- Moved Up Random() -- Moved Down end
Let me know if you have any other questions or if that did not fix the issue.