I tried everything, the fire won't work online.
Tool = script.Parent fire = script.Parent.Chamber.Fire mousedown = false -- Variables function makefire() local area = Instance.new("Part") area.CanCollide = false area.Size = Vector3.new(10, 10, 10) area.CFrame = CFrame.new(script.Parent.SpawnPos.CFrame.p) area.Transparency = 1 area.Parent = workspace local cf = script.filter:Clone() cf.Parent = area cf.Disabled = false local dmg = script.damage:Clone() dmg.Parent = area dmg.Disabled = false end mouseDown = function(mouse) if not mousedown then mousedown = true while mousedown do makefire() fire.Enabled = true wait(1) end end mousedown = false end mouseup = function(mouse) mousedown = false fire.Enabled = false end Tool.Equipped:connect(function(mouse) local Humanoid = script.Parent.Parent.Humanoid mouse.Icon="rbxasset://textures\\GunCursor.png" animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=331030667" animTrack = Humanoid:LoadAnimation(animation) animTrack:Play() mouse.Button1Down:connect(function() mouseDown(mouse) end) mouse.Button1Up:connect(function() mouseup(mouse) end) grip = Instance.new("Weld",script.Parent.Parent.Torso) grip.Part0 = script.Parent.Parent.Torso grip.Part1 = script.Parent.Handle grip.C0 = CFrame.new(0,0,-2)*CFrame.Angles(math.rad(20),math.rad(20),0) grip.Name = "Grip" if script.Parent.Parent:FindFirstChild("Right Arm")then for _,v in pairs(script.Parent.Parent["Right Arm"]:GetChildren())do if v:IsA("Weld") then game.Debris:AddItem(v,0) end end end end) Tool.Unequipped:connect(function() -- game.Debris:AddItem(weld2,0) animTrack:Stop() game.Debris:AddItem(animation,0) game.Debris:AddItem(grip,0) fire.Enabled = false end)
This is a ServerScript.
--I suggest you put this entire piece of code in a Client Sided Script. Aka local then it should work fine as usual. Tool = script.Parent fire = script.Parent.Chamber.Fire mousedown = false -- Variables function makefire() local area = Instance.new("Part") area.CanCollide = false area.Size = Vector3.new(10, 10, 10) area.CFrame = CFrame.new(script.Parent.SpawnPos.CFrame.p) area.Transparency = 1 area.Parent = workspace local cf = script.filter:Clone() cf.Parent = area cf.Disabled = false local dmg = script.damage:Clone() dmg.Parent = area dmg.Disabled = false end mouseDown = function(mouse) if not mousedown then mousedown = true while mousedown do makefire() fire.Enabled = true wait(1) end end mousedown = false end mouseup = function(mouse) mousedown = false fire.Enabled = false end Tool.Equipped:connect(function(mouse) local Humanoid = script.Parent.Parent.Humanoid mouse.Icon="rbxasset://textures\\GunCursor.png" animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=331030667" animTrack = Humanoid:LoadAnimation(animation) animTrack:Play() mouse.Button1Down:connect(function() mouseDown(mouse) end) mouse.Button1Up:connect(function() mouseup(mouse) end) grip = Instance.new("Weld",script.Parent.Parent.Torso) grip.Part0 = script.Parent.Parent.Torso grip.Part1 = script.Parent.Handle grip.C0 = CFrame.new(0,0,-2)*CFrame.Angles(math.rad(20),math.rad(20),0) grip.Name = "Grip" if script.Parent.Parent:FindFirstChild("Right Arm")then for _,v in pairs(script.Parent.Parent["Right Arm"]:GetChildren())do if v:IsA("Weld") then game.Debris:AddItem(v,0) end end end end) Tool.Unequipped:connect(function() -- game.Debris:AddItem(weld2,0) animTrack:Stop() game.Debris:AddItem(animation,0) game.Debris:AddItem(grip,0) fire.Enabled = false end)
Please upvote and accept my answer if it helped it's much appreciated.