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Help With Motor6D?

Asked by
Scootakip 299 Moderation Voter
9 years ago
local Player = game.Players.LocalPlayer
local p = Player.CharacterAdded:wait()

local p = game.Players.LocalPlayer.Character


local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()

local Debounce = true

Mouse.KeyDown:connect(function(Key)
    if Debounce == true then
    if Key == 'l' then
    if game.Players.LocalPlayer.MO.Value == "Claws" then
        local help = game.Players.LocalPlayer.Character.Torso['Left Hip']
        help.CurrentAngle = (math.rad(57.9))
        Debounce = false
        wait(3)
        Debounce = true
        end


        end
end
end)

This doesn't do anything, but it doesn't give me an error message either, help?

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