local Player = game.Players.LocalPlayer local p = Player.CharacterAdded:wait() local p = game.Players.LocalPlayer.Character local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Debounce = true Mouse.KeyDown:connect(function(Key) if Debounce == true then if Key == 'l' then if game.Players.LocalPlayer.MO.Value == "Claws" then local help = game.Players.LocalPlayer.Character.Torso['Left Hip'] help.CurrentAngle = (math.rad(57.9)) Debounce = false wait(3) Debounce = true end end end end)
This doesn't do anything, but it doesn't give me an error message either, help?