Let's say I have several blocks with the name "Block"
and I want to compare their sizes. How would I use the :GetChildren() method in order to compare each and every brick to each other?
Let's also assume that the blocks can be destroyed or be added at any time so I don't actually know how many blocks there are at any given time and I want to find the block with the largest Size.
This means I will have to count the Children (in a loop) and then compare each child's size to each other until I find the child with the largest Size. That brick whose size is larger than all of the other children would be renamed "LargestBrick"
In order to do this, you'll need either a while or a repeat loop to go through a for loop and look for the child constantly.
For a better explanation, let's look at this example code:
local GroupOfBricks = game.Workspace.GroupOfBricks --Gets the model that the bricks are in local LargestBrick -- Variable we will use to store the largest brick local LargestMass = nil --Variable we will use to store the largest brick size while wait() do --loops continuously local Children = GroupOfBricks:GetChildren() --Gets the bricks for i, Brick in pairs(Children) do --Loops through all the bricks local Mass = Brick:GetMass() --Gets the size of the brick. if Mass > LargestMass then --Checks to see if the current brick is larger than the largest brick LargestMass = Mass -- Updates the mass variable Brick.Name = "LargestBrick" LargestBrick.Name = "Brick" LargestBrick = Brick -- Updates the largest brick variable end end end
You can either use this code and edit it to fit with your game, or you can write your own code similar to this. Anyways, if you do it correctly, I believe it should work.
Hopefully this helped you out. If not, or if you have any further problems / questions, please leave a comment below, and I'll see what I can do.