heya. I'm trying to make my startup screen for my MMORPG, and I realized that it starts again whenever I die/reset (something I don't want,obviously.)
I've made modifications to the script, including adding another local script in the StarterGUI, specifically to make sure that the GUI fires ONLY when the player joins the server, shown below.
game.Players.PlayerAdded:connect(function(plr) local startup = game.ReplicatedStorage.GUIs.startupScreen:Clone() startup.Parent = plr.PlayerGui end)
Also, the GUI works as so. The GUI goes from invisible to visible using the transparency property in the GUI. I set it to trigger whenever the PlayerGUI is the GUI's parent. (Basically the GUI is in the player) However, when I join the game, it doesn't move to the playerGUI parent.
Here's the transparency script within the GUI if this would help any.
local player = game.Players.LocalPlayer local parent = player.PlayerGui if not parent then wait() else for i = 1,0.5, -.01 do script.Parent.BackgroundTransparency = i wait(.1) end end
Thanks in advance.
From what I can see, the problem lies in the script that controls the transparency. For the if not then function, your use of the variable "parent" would show up in the script like this, if it was not a variable.
if not game.Players.LocalPlayer.PlayerGui then -- etc.
That does not tell the game what it is looking for. How I, personally would script that statement is
if not script.Parent == game.Players.LocalPlayer.PlayerGui then -- Change parents to fit your needs. -- etc.
because that tells the script you aren't looking for if PlayerGui Exists, but if your GUI's Parent is PlayerGui.
Also, Make sure you are using a LocalScript to run this.
local player = game.Players.LocalPlayer local parent = player.PlayerGui game.workspace:FindFirstChild("Humanoid") while true do if humanoid and humanoid.Health == 0 then local parent = game.StarterGui end end
try this tell me if it works or not
@Munter6000
Similar to what I needed, but not what I needed at the same time (by far.)