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Simple Fireball throwing?

Asked by 10 years ago

Can I get some help? I CanCollided some Fire with a Transparent ball and I wanted to script to where it causes damage (15 - 30 damage will be good) when you throw it. (No animation needed)

3 answers

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Answered by 10 years ago

Main script: (LOCAL SCRIPT)

local enabled = true
Player = script.Parent.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
if not enabled then return end
enabled = false
    Key = key:lower()
    if key == "e" then
        RightShoulder = Player.Character.Torso["Right Shoulder"]
        LeftShoulder = Player.Character.Torso["Left Shoulder"]
        Run = game:GetService("RunService")
        for i = 1, 2 do
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                Run.Stepped:wait(0.01)
            end
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                Run.Stepped:wait(0.005)
            end
        end
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                Run.Stepped:wait(0.005)
            end
        game:GetService("Chat"):Chat(Player.Character.Head, "Heavy Ranged Attack")
        x = Instance.new("Part")
        x.BrickColor = BrickColor.new("White")
        x.Size = Vector3.new(4, 4, 4)
        x.TopSurface = "Smooth"
        x.BottomSurface = "Smooth"
        x.Shape = "Ball"
        x.Name = Player.Name
        x.CanCollide = false
        x.Transparency = 0.7
        fd = script.HRD:clone()
        fd.Parent = x
        y = Instance.new("BodyVelocity")
        y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
        y.velocity = Player.Character.Torso.CFrame.lookVector*80
        x.Parent = Workspace
        y.Parent = x
        f = Instance.new("Fire", x)
        f.Size = 15
        f.Heat = 0
        x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
        fd.Disabled = false
        game.Debris:AddItem(x, 6)
        wait(0.25)
        for i = 1, 12 do
            LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
            RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
            LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
            RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
            Run.Stepped:wait(0.01)
        end
    end
wait(2)
enabled = true
end

mouse.KeyDown:connect(onKeyDown)

2ed script inside of that script: (REG SCRIPT)

function onDamage(Part)
    if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then
        script.Disabled = true
        f = Instance.new("Fire", Part)
        for i = 1,25 do
            f.Size = f.Size +0.25
            Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
            wait(0.05)
        end
        Part.Parent.Humanoid.Sit = true
        f:remove()
        script.Parent:remove()
    end
    wait(0.025)
end

script.Parent.Touched:connect(onDamage)
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Answered by
Hybric 271 Moderation Voter
10 years ago

@Redstone you copied it from Friaza, just wow really...

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Answered by 9 years ago

Look, if you want to learn it, how to do it, all you gotta to is CFrame IF You want to be all fancy and unique. But, give it a shot without copying what RedStone posted just read it, get the Main Idea and give it a shot. If you manage to make it, you know you did a good job, if not, well you tried and you ask it again. It's better to try even though you fail. It's good to know if you were close or not

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