I have a script that I want to fade while the text shows up and goes away here's the script for the text:
Part = script.Parent while true do Part.Text = "WELCOME TO SEAT SURVIVAL" wait(4) Part.Text = "Report problems to ikxnqremy And Ideas." wait(4) Part.Text = "" wait(4) Part.Text= "Send me a PM" Wait(4) end
And the fade script is
while true do script.Parent.Transparency = 0 wait(.3) script.Parent.Transparency = .1 wait(.3) script.Parent.Transparency = .2 wait(.3) script.Parent.Transparency = .3 wait(.3) script.Parent.Transparency = .4 wait(.3) script.Parent.Transparency = .5 wait(.3) script.Parent.Transparency = .6 wait(.3) script.Parent.Transparency = .7 wait(.3) script.Parent.Transparency = .8 wait(.3) script.Parent.Transparency = .9 wait(.3) script.Parent.Transparency = 1 wait(.3) script.Parent.Transparency = .9 wait(.3) script.Parent.Transparency = .8 wait(.3) script.Parent.Transparency = .7 wait(.3) script.Parent.Transparency = .6 wait(.3) script.Parent.Transparency = .5 wait(.3) script.Parent.Transparency = .4 wait(.3) script.Parent.Transparency = .3 wait(.3) script.Parent.Transparency = .2 wait(.3) script.Parent.Transparency = .1 wait(.3) script.Parent.Transparency = 0 wait(.3) end
I've been using fades in my game and I accomplish this with a Local Script using a for loop
Here is an example
local text_to_fade = game.StarterGui.ScreenGui.TextLabel for i = 1, 10 wait(0.001) text_to_fade.TextTransparency = text_to_fade.TextTransparency - 0.1 -- Fades script in, if text transparency is 1 end