Hello, I am making somewhat of a prop hunt game, and I keep getting tripped up at this one step. I try to return the name of the object to turn into, but it does not work. The error is in line 8, but nothing it the output says it is wrong.
Script:
function scanForProp(place, propNeeded) for i,v in pairs(place) do if v.Name == "Prop" then local propName = v:FindFirstChild'PropName' print(propName.Value) if propName.Value == propNeeded then return propName.Value --This returns nil end end end end function checkPlayerForProps(char) function checkPlayerForProps(char) for i,z in pairs(char:GetChildren()) do if z.Name == "Prop" then z:Destroy() end end end function createProp(char, propName) local charP = char if charP then for i,v in pairs(charP:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 elseif v:IsA("Hat") then v.Handle.Transparency = 1 elseif v.Parent.Head:FindFirstChild("face") then v.Parent.Head.face.Transparency = 1 end end end for i,s in pairs(game.workspace:GetChildren()) do if s.Name == "Prop" then local y = s:FindFirstChild'PropName' if y.Value == propName then print(y.Value) local newProp = y.Parent:Clone() newProp.Parent = char newProp:FindFirstChild'PropMaster':Destroy() local weld1 = Instance.new("Weld", newProp) weld1.Part0 = newProp weld1.Part1 = char:findFirstChild("Torso") end end end end end function ListenToCommand(action, player, prop) if action == "BecomeProp" then local gamePlayer = game.Players:FindFirstChild(player.Name) local char = gamePlayer.Character local x = scanForProp(game.workspace:GetChildren(), prop) local animator = char.Humanoid:FindFirstChild'Animator' --[[if animator then animator:Destroy() else print'Not Found' end--]] checkPlayerForProps(char) createProp(char, x) end end local cmd = game.workspace.PropCommand cmd.Event:connect(function(action, player) ListenToCommand(action, player) end)