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can anyone help me?
local value = 40 local player = game.Players.LocalPlayer local mouse = player:GetMouse() local camera = game.Workspace.CurrentCamera repeat wait() until player.Character camera.CameraType = Enum.CameraType.Scriptable camera.CoordinateFrame = CFrame.new(player.Character:WaitForChild("Torso").CFrame.p + Vector3.new(0.001, value, 0.001), player.Character:WaitForChild("Torso").CFrame.p) mouse.Move:connect(function() local character = player.Character if character then local torso = character:WaitForChild("Torso") local pos = mouse.Hit.p local head = character:WaitForChild("Head") character:WaitForChild("Humanoid").AutoRotate = false torso.CFrame = CFrame.new(torso.CFrame.p, Vector3.new(pos.X, torso.CFrame.p.Y, pos.Z)) --[[local neck = torso:FindFirstChild("Neck") if neck then neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.asin((mouse.Origin.p - mouse.Hit.p).unit.y) + 1.55,3.15,0) end]]-- end end) while wait() do if player.Character then local torso = player.Character:WaitForChild("Torso") camera:Interpolate(CFrame.new(torso.CFrame.p + Vector3.new(-5, value, 0.001)), torso.CFrame, .1) end end
if this script is disabled, the invisicam works fine