In studio, clicking 'part' will make a wedge (triangle) part. However, it always makes it with the hypotenuse on the same side. This means the x value is what I want to be y and y is what I want to be x. How can I make a wedge with these dimensions switched? Thank you!
Rotate it. You can use Part.CFrame=Part.CFrame*CFrame.Angles(math.pi/2,0,math.pi)
to switch the X/Y and keep the hypotenuse on the same face.