I have a model (a rotor on a helicopter) that spins. In studio it looks great, but in a server it skips some rotations. Its not the FPS because I slowed down the refresh speed to 20 times a second and it still skipped some rotations. I dont know how to make it look like how it does in studio in a server. Any help is appreciated, thanks.
local speed = 0 local Rotor = script.Parent local CenterPart = Rotor.Part3
local Transformer = MakeModelTransformer(GetBricks(Rotor), CenterPart.CFrame)
for i=1, 100 do speed = speed + .125 Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(speed), 0)) wait(.05) end
for speed = 12.5, 62.5 do speed = speed^1.001 Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(speed), 0)) wait(.05) end
while true do Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(123.375), 0)) wait(.05) end
That is the loop code.
http://www.roblox.com/games/200715467/Designing-place
Thats the place