Just wondering, would it be possible to weld a part to a player's camera? For example:
local Cam = workspace.CurrentCamera local Part = Instance.new("Part",Cam) local Weld = Instance.new("Weld",Part) Weld.Part0 = Part Weld.Part1 = Camera
I'm not really good with welding, so I'm not sure what results this would yield, or if it's even valid. Hope you can help.
No. Snaps need to have BaseParts as their Part0
and Part1
.
If you want a brick to perfectly follow the camera (locally) you can just update its CFrame on RenderStepped:
game:GetService("RunService").RenderStepped:connect(function() part.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.new(10, 10, -20) end)