How would I be able to check if all players died? I was thinking of adding a boolvalue into each player and once they die it'd set the value to false. Is there any better ways of doing it then this? Thanks. ~KIheros
Well, using your example it's actually easier than you think:
game.Players.PlayerAdded:connect(function(player) t=Instance.new("BoolValue", player) t.Name="Died" player.CharacterAdded:connect(function() player.Character.Humanoid.Died:connect(function() player.Died.Value=true trol=0 for i,v in pairs (game.Players:GetChildren()) do if v.Died==true then trol=trol+1 end end num=game.Players:GetChildren() if trol=<#num then --do stuff... for i,v in pairs(game.Players:GetChildren())do v.Died.Value=false end end end) end) end)
There's a direct bool example, or you can use a good o'll table to do the same type of thing:
ppl={} game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function() player.Character.Humanoid.Died:connect(function() if not ppl[player.Name] then ppl[player.Name]=true end num=game.Players:GetChildren() if #ppl>=#num then --do stuff ppl={} end end) end) end)
Try it out but I won't guarantee it will work XD
There are multiple way you may see which players are alive, like if you made a game and wanted to see if a player died in that round or not, if so, reward, if not, don't reward. A good way is to make a table at the start and on the death of the player, remove their name.
local AlivePlrs = {} game.Workspace.ChildAdded:connect(function(Char) if Char:IsA("Model") and Char:FindFirstChild("Humanoid") then -- Make sure it's a Character, not something else local Humanoid = Char.Humanoid table.insert(AlivePlrs, #AlivePlrs + 1, Char.Name) Humanoid.Died:connect(function() for Position, Plr in ipairs(AlivePlrs) do if Plr == Char.Name then -- If they are in the table then... table.remove(AlivePlrs, Position) -- Position is an iterator which gives a number, in this case we can use that number to find where their name is in this table and remove it end end end) end end)
This is a Script btw. The Script I gave above is the basic Idea, of course this would allow a new player who joined the game during a round to be assigned to being Alive, giving them a reward when you probably wouldn't want them to count. I just gave the basic idea, not the whole framework of a game and it's Logic.