Basically what I am trying to do is spawn a cloud that has killing rain. What I want the cloud to do is spawn on a random side of a map at a random spot with a height of 95 and slowly move inward. I am really stuck with this and would appreciate it if someone gave me some tips on utilizing randomization.
check what the position of 'z' is on one side of the map, then add the "z" size of the map to it to get the second integer for the random function, so it basically is math.random(z, z+sizeofmap) then do the same with "x"