MY attempt, which of course didn't work >.>
for i,v in pairs(workspace:GetChildren()) if v.ClassName == "Model" then models = v end end for i = 1, #v do script.Parent.Value = i[v] end
Some of your syntax is a bit splotchy, I fixed it up for you.
I mean, having a loop might generate a little lag.
while wait(1) do numModels = 0 for i,v in pairs (game.Workspace:GetChildren()) do if v:IsA("Model") then numModels = numModels + 1 end end print(numModels) end