So I'm trying to make a part spawn in the same direction a player camera is facing, but 5 studs in front of their view. So basically:
local Camera = workspace.CurrentCamera local Part = Instance.new("Part",Camera) -- to make it local Part.Anchored = true Part.CFrame = Camera.CoordinateFrame
The above example would spawn a part with the exact same CFrame as the camera, including which direction it's facing. All I need is to make it keep every other CFrame position, including it's facing direction, except be 5 studs farther away from where the camera is facing. Can anyone help?
Btw, here was my attempt at doing so:
local Camera = workspace.CurrentCamera local Part = Instance.new("Part",Camera) -- to make it local Part.Anchored = true Part.CFrame = Camera.CoordinateFrame * CFrame.new(Camera.CoordinateFrame.lookVector*5) -- (I'm pretty sure it has something to do with lookVector)