What I'm trying to do: http://prntscr.com/98cabo
When I run this script to make the mini map, the roads are really small and are not connected at all: http://prntscr.com/98caws
--local roads = game.Workspace.Roads local mapDistance = 200 --Raycast to local roads while wait(5) do local characterPosition = game.Players.LocalPlayer.Character.Torso.Position local p1 = Vector3.new(characterPosition.X-mapDistance/2,characterPosition.Y-mapDistance/2,characterPosition.Z-mapDistance/2) local p2 = Vector3.new(characterPosition.X+mapDistance/2,characterPosition.Y+mapDistance/2,characterPosition.Z+mapDistance/2) local region = Region3.new(p1, p2) --Draw giant box around character --DrawBox local prt = Instance.new("Part",game.Workspace) prt.Anchored = true prt.CanCollide = false prt.Transparency = .5 prt.Size = Vector3.new(region.Size) prt.CFrame = region.CFrame for i,v in pairs(script.Parent.MiniHud.ActualRotateMap:GetChildren()) do v:Destroy() --Destroy old map peices end for _, part in pairs(game.Workspace:FindPartsInRegion3(region,nil, 100)) do if part.Name == "Road" or part.Name == "Intersection" then --Make sure it's a road local guiObj = script.Bar:Clone() --Create new map peices guiObj.Parent = script.Parent.MiniHud.ActualRotateMap guiObj.Rotation = part.Rotation.Y guiObj.Size = UDim2.new(part.Size.X/region.Size.X,0,part.Size.Y/region.Size.Y,0) guiObj.Position = UDim2.new(part.Position.X/region.CFrame.X,0,part.Position.Y/region.CFrame.Y,0) guiObj.BackgroundColor3 = Color3.new(part.BrickColor.Color.r/255,part.BrickColor.Color.g/255,part.BrickColor.Color.b/255) end end prt:Destroy() end