Long story short, MoveTo won't move the model that spawns.
local bs = game.Workspace.battlestart bs.Changed:connect(function() if bs.Value == "true" then wait(1) local enemy = game.ReplicatedFirst.Enemies:FindFirstChild(game.Workspace.battlestart.enemy1.Value) enemy:Clone().Parent = game.Workspace enemy:MoveTo(Vector3.new(game.Workspace.Arena.EnemySpawns.I)) end end)
Nothing is showing up in Output, either. The whole script works, except for the part that moves the model. I'm sure that I'm just making a stupid mistake, but I cannot seem to catch it. All help is appreciated.
MoveTo()
needs a valid position.
Code:
enemy:MoveTo(game.Workspace.Arena.EnemySpawns.I.Position)