function OnJoinz() local g=game.StarterGui.ScreenGui.TextBox g.Position.new(0,600,0,200) g.Text=('Green is Starting Game.Red is Not Enough Players') end game.Players.PlayerAdded:connect(OnJoinz)
This is how you would make it so that the player that joins only sees it:
Game.Players.PlayerAdded:connect(function(player) -- defining the player when they join local g = player.PlayerGui.ScreenGui.TextBox -- Defining the gui g.Position.new(0,600,0,200) g.Text=('Green is Starting Game. Red is Not Enough Players') end)