I am trying to make a realistic door open-close animation. The door is made of multiple parts that I welded together. I created a part that I called "pivot" and that is the connection point from the wall to the door. While trying to make this animation, I put a BodyAngularVelocity instance into the "pivot" that spins on the Y axis, but instead of spinning the pivot, it spins the entire door from the center of mass, which is not what I want, as it looks like a spinning door from a mall, for example. Does anyone know why this does not spin the "pivot" only or how I can fix it?
I appreciate any help or ideas. Thanks!