It works in studio mode but somewhat doesn't work at all in server mode.
game:GetService('Players').PlayerAdded:connect(function(player) -- did I do something wrong here? player.CharacterAdded:connect(function(character) -- or here? character:WaitForChild("Humanoid").Died:connect(function() -- or even here? script.Parent.GameCam.Disabled = true wait(5.5) script.Parent.GameCam.Disabled = false end) end) end)