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How do you make a plugin that inserts a user-made model?

Asked by 10 years ago

Please help thanks for your time because I wanted to make a part inserter plugin and it can insert c-framed parts like triangles and ect.

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Answered by
Asleum 135
10 years ago

You can do it just like you would do in a normal script :

script.Parent.Model:clone().Parent = game.Workspace

Just make sure that the model you'll publish as a plugin contains both the plugin script and the models you want to spawn !

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