This is part of a script that is responsible for damaging the opponents health as well as reward the player with 10 FCash, 1 Spree and 1 Counter. It kills the opponent but doesn't give me cash. Why?
local HitPlayers = {} local LeftButtonDownTime = nil local Attacking = false function Blow(hit) if Attacking then BlowDamage(hit, Damage) end end function BlowDamage(hit, damage) local humanoid = hit.Parent:FindFirstChild('Humanoid') --local player = PlayersService:GetPlayerFromCharacter(hit.Parent) if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then -- final check, make sure weapon is in-hand local rightArm = MyCharacter:FindFirstChild('Right Arm') if (rightArm ~= nil) then -- Check if the weld exists between the hand and the weapon local joint = rightArm:FindFirstChild('RightGrip') if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then -- Make sure you only hit them once per swing if not HitPlayers[hit.Parent] and humanoid.Health>0 and MyHumanoid.Health>0 then TagHumanoid(humanoid, MyPlayer) print("Sending " .. damage) humanoid.Health=humanoid.Health-damage Handle.Splat.Volume = 1 HitPlayers[hit.Parent] = true if humanoid.Health < 0 and MyHumanoid.Health>0 then local leaderstats = MyPlayer.leaderstats local Counter = MyPlayer.Counter local Spree = leaderstats.Spree Counter.Value = Counter.Value +1 Spree.Value = Spree.Value +1 leaderstats.FCash.Value = leaderstats.FCash.Value +10 HitPlayers[hit.Parent] = false wait(10) end end end end end end
At line 30, try doing if humanoid.Health <= 0 and MyHumanoid.Health > 0 then