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Custom Player Model makes me go about 1/2 into the ground?

Asked by 9 years ago

Hello! It's been 3 long months since I've ever got on to Roblox and started scripting. I am back, however, and I now have a new question!

I have figured out how to use DaMrNelson's custom character plug-in, but the problem is, every time I load the character into the world itself, the feet are 1/2 into the ground and I am annoyed. One solution I have, however, is to add another invisible layer on top of the actual ground, thus making it seem like I'm not clipping the ground. I have Motor6D's everywhere needed as well as the HumanoidRootPart and I have all of the needed components named such as Left Leg and Right Leg. I do, however, have extra parts such as knees, shoulders, etc. What do I have to do in order for the clipping to stop? Would I have to instead, name it something else and script the animations by hand or is there something I'm missing?

Note: The only thing giving the player the custom model is a script that changes out the player's character with their own. I know it's not the cause since changing the name of the legs does stop the clipping, but in return, makes me unable to jump.

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This isn't exactly a question about scripting... If you're using a plugin that is spawning a character in the base plate, just manually move it... It's not like it's there forever. minikitkat 687 — 9y
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Erm, no I have the spawn high above the ground. I don't think you understood the question correctly either. Let me reiterate. A plugin that I used made me a custom character, not put me in the base plate. The problem is, that my feet go INTO the ground with the custom character when I spawn in MYSELF. InfraredChasm 35 — 9y

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