my rocket boot script used to work its just when I tried to make the function only work when jumping is true, It doesn't. Help?
script.Parent.Parent.Humanoid.Changed:connect(function(Change) if Change == 'Jump' and Change.Value == true then script.Parent.Fire.Transparency = 0 wait(0.2) script.Parent.Fire.Transparency = 1 end end)
what am I doing wrong
Try using this for line two:
if Change == 'Jump' and script.Parent.Parent.Humanoid.Jump == true then
This instead accesses the Humanoid and looks at the Jump property and checks if it is true. If that doesn't work, the issue could be that the script checks the value before the player even begins jumping (scripts run incredibly fast). To fix this, use this modification.
script.Parent.Parent.Humanoid.Changed:connect(function(Change) if Change == 'Jump then wait() if script.Parent.Parent.Humanoid.Jump == true then script.Parent.Fire.Transparency = 0 wait(0.2) script.Parent.Fire.Transparency = 1 end end end)
Just by adding the wait() it gives the game enough time to register the jump and change the value in the humanoid before we check it.