function onTouched(part) local hu = part.Parent:findFirstChild("Humanoid") local he = part.Parent:findFirstChild("Head") local la = part.Parent:findFirstChild("Left Arm") local ll = part.Parent:findFirstChild("Left Leg") local ra = part.Parent:findFirstChild("Right Arm") local rl = part.Parent:findFirstChild("Right Leg") local to = part.Parent:findFirstChild("Torso") if hu~=nil then he.BrickColor = BrickColor.new(1013) he.Transparency = 0.7 he.Anchored = true la.BrickColor = BrickColor.new(1013) la.Transparency = 0.7 la.Anchored = true ll.BrickColor = BrickColor.new(1013) ll.Transparency = 0.7 ll.Anchored = true ra.BrickColor = BrickColor.new(1013) ra.Transparency = 0.7 ra.Anchored = true rl.BrickColor = BrickColor.new(1013) rl.Transparency = 0.7 rl.Anchored = true to.BrickColor = BrickColor.new(1013) to.Transparency = 0.7 to.Anchored = true end end script.Parent.Touched:connect(onTouched)
btw, the script was a ontouched freeze script. i want to add a mesh into the script. so how?
Completely depends on what you want the mesh added to.
local mesh = Instance.new("SpecialMesh",PARENT) --Change PARENT to the location you want it. mesh.MeshId = "rbxassetid://32328520" --Change the 32328520 to the MeshID you want.
To put the mesh "inside the script", though I don't see why you would want to, change "PARENT" to "script".