How would I make a script wait until a player respawns after said player has died? I know to use the died event to detect death, but what about detecting respawning?
Why don't you use a different event like CharacterAdded
which fires when the Character Spawns or Respawns?
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) --Code end) end)
~UserOnly16Charcters, Hoped I helped you to answer your question! If you have any further question, don't hesitate to comment below!!