How would I make a script wait until a player respawns after said player has died? I know to use the died event to detect death, but what about detecting respawning?
Why don't you use a different event like CharacterAdded
which fires when the Character Spawns or Respawns?
1 | game.Players.PlayerAdded:connect( function (Player) |
2 | Player.CharacterAdded:connect( function (Character) |
3 | --Code |
4 | end ) |
5 | end ) |
~UserOnly16Charcters, Hoped I helped you to answer your question! If you have any further question, don't hesitate to comment below!!