Could anyone tell me how I could prevent the player's limbs from falling off when the player dies?
You may want to use a fake health system. Allow me to explain.
The first thing you want to do is make a variable inside the player called PHealth
or whatever you want to call it. I'm going to use PHealth for this example.
We can add it like so. (script inside workspace or serverscriptservice)
game.Players.PlayerAdded:connect(function(plr) H=Instance.new("IntValue",plr) H.Name="PHealth" H.Value=100 end)
So now we have a health variable inside the player with a value of 100.
Next, we'll need to add the character's death activator. (inside a LocalScript in StarterPack)
wait(.01) while wait() do if game.Players.LocalPlayer.PHealth.Value<1 then game.Players.LocalPlayer.PHealth.Value=100 --do the code that activates when a player dies here. end --and here we'll set MaxHealth. if game.Players.LocalPlayer.PHealth.Value>100 then game.Players.LocalPlayer.PHealth.Value=100 end end
Now we don't want the player resetting via the menu, right? We can fix this by renamingHumanoid
in the player. Now we can add this as an updated version of the above script.
wait(.01) game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Name="MyHumanoid" while wait() do if game.Players.LocalPlayer.PHealth.Value<1 then game.Players.LocalPlayer.PHealth.Value=100 --do the code that activates when a player dies here. end --and here we'll set MaxHealth. if game.Players.LocalPlayer.PHealth.Value>100 then game.Players.LocalPlayer.PHealth.Value=100 end end
Lastly, here's a sample script of a part that will kill the player. Though the player is unafected if he/she has a forcefield
.
script.Parent.Touched:connect(function(hit) if hit.Parent:findFirstChild("MyHumanoid") and not hit.Parent:findFirstChild("ForceField") then game.Players:GetPlayerFromCharacter(hit.Parent).PHealth.Value=0 end end)
I hope this little explanation helped you out! If you liked it, hit that accept button!
PS: Please attempt you own code before coming here. If you did, post your code so we can fix it.