I was just wondering what types of connect functions are there/ is there a list on roblox wiki. I was mainly leaning towards when player entered the server. Also- side note are you able to create a int variable to health, in the sense of having IntValue object affect health and max health. an example of what i mean is
mouse = Player:GetMouse(); mouse.KeyDown:connect()-- name of function//example
I was also looking for an on death connect function as well. Anyways, what are the types of connect functions or where would the list be located.
On the wiki, you'll be able to find all the events that could fire related to that instance.
For example you mentioned quite a few attributes/events to do with a Humanoid. (death/max health) So if you were to head over to the wiki and find the page related to the Humanoid, you'd find all the relevant documentation.
http://wiki.roblox.com/index.php?title=API:Class/Humanoid
Now you asked about detecting a death, if you scroll down you'll see the list of all the possible events that could be triggered through that instance.
There is an event which will fire when the Humanoids health reaches 0, here is the link, but try and find it yourself on the Humanoid wiki page.
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Died
For the most frequently used events, there is usually an example included here, so if you get stuck use that to help you.
Hope I helped!
http://wiki.roblox.com/index.php?title=Category:Class_events
Player enters server is game.Players.PlayerAdded
IntValue.Changed fires when a property is changed
Humanoid.Died fires when the humanoid dies