function enter(plr) repeat wait() until plr.Character.Head~= nil wait(0) local stats = plr local w = Instance.new("IntValue") w.Name = "Fly" w.Value = 2 w.Parent = stats local w = Instance.new("IntValue") w.Name = "Damage" w.Value = 4.6 w.Parent = stats local w = Instance.new("IntValue") w.Name = "Music" w.Value = 138103237 w.Parent = stats wait(0) plr.Fly.Value = plr:LoadNumber("Fly") wait(0) plr.Fly.Value = plr:LoadNumber("Damage") wait(0) plr.Fly.Value = plr:LoadNumber("Music") end function leave(plr) plr:SaveNumber("Fly", plr.leaderstats.Gold.Value) plr:SaveNumber("Damage", plr.leaderstats.Gold.Value) plr:SaveNumber("Music", plr.leaderstats.Gold.Value) end game.Players.PlayerAdded:connect(enter) game.Players.PlayerRemoving:connect(leave)
I'm 100% not sure about this First: Are you kidding me? or that was just a test?
plr:SaveNumber("Fly", plr.leaderstats.Gold.Value) plr:SaveNumber("Damage", plr.leaderstats.Gold.Value) plr:SaveNumber("Music", plr.leaderstats.Gold.Value)
^I don't think plr.leaderstats.Gold.Value exists...
Try this: (onAdded)
local stats = plr local w1 = Instance.new("IntValue") w1.Name = "Fly" w1.Value = 2 w1.Parent = stats local w2 = Instance.new("IntValue") w2.Name = "Damage" w2.Value = 4.6 w2.Parent = stats local w3 = Instance.new("IntValue") w3.Name = "Music" w3.Value = 138103237 w3.Parent = stats wait(0) w1.Value = plr:LoadNumber("Fly") wait(0) w2.Value = plr:LoadNumber("Damage") wait(0) w3.Fly.Value = plr:LoadNumber("Music")
Please don't tell me you coded it while sleeping. You have made so many mistakes, xD I thought i kinda remade the code, Enjoy!